Hell Clock Update 1.1 Detailed
Peer Schneider
9/29/2025
Brazilian indie studio Rogue Snail has shared the details for today's 1.1 release of its roguelike ARPG Hell Clock. Titled "Clockmaker's Tools", the update introduces crafting mechanics, rebalances damage scaling and defense, and adds a number of quality of life improvements. Rogue Snail provided the following update notes:Introducing Crafting - Tools now drop from enemies during runs, and these crafting materials can be used in the Reliquary to change the effects of Relics, Imbue them with new powers, or risk Corrupting them for even greater rewards. More details here.Major Rebalance - Changes to Defense and Damage scaling for both players and monsters, Conviction and Evasion reworks, and many more tweaks to make the game more fun and varied across the board. Better Boss Fights - All Bosses and Unique enemies now have rebalanced health and feature the Curse system, making them less bullet sponges and much more lethal. Even More Build Variety - A product of the crafting system and changes to damage scaling, many more builds are now much more viable. Quality of Life Improvements - The Reliquary now includes options to filter Relics and save Loadouts. Blessed Gear can also now be stored in a stash and saved as Loadouts. Plus much more. Full Guides Up at MaxrollOur friends at Maxroll worked closely with the developer to release a full suite of guides for Hell Clock. Go check them out if you're planning to play for the first time, or you're about to jump back in. Full Patch NotesGameplayAdded "Clockmaker's Tools" crafting system to the game. There are 9 different currencies, and some will start dropping from the middle of the Act 1 campaign. Check our dedicated Crafting blog post for in-depth information about thisMonster Life and Damage scaling changed across the board. This is an overall decrease in monster Life and Damage scaling across the entire gameConviction Reworked: It now has a Max value determined by your Mana. "Conviction Gain" stat replaced by "Max Conviction". Decay is now drastically reduced, and it decays even less as your current value gets further away from your Max valueEvasion Reworked: you can no longer Evade area effects. Basically any ground effects and any attack in the game which has a ground indicator, as well as secondary area effects from attacks (such as the Headcutter's ground slam) are no longer possible to EvadeBoss damage has been reduced across the board, but all Bosses now have the "Curse" mechanic. Getting hit by Boss attacks will inflict stacks of "Curse" that will last through the entirety of the fight. Each stack of Curse makes you take more damage from attacks. The Jailer mini-boss is the only exception and cannot inflict "Curse"."Second Wind" has been changed in endgame. Instead of paying 1 point for 100% death protection (as in Campaign), the Oblivion Bell and Infernal Bell versions now give 25% chance to trigger per point. This means Second Wind now costs 4 points instead of 1 in endgame."Clock Seconds" drops are now dynamically adjusted based on how much time you have remaining. Less time on the Hell Clock increases the chances of obtaining Time drops (up to 300%).Base Critical Chance reduced from 5% to 4%Base Ignite damage increased from 60% to 85%Base Ignite duration increased from 5 to 6Bleed chance scaling with enemy Life reduced by 50% (enemies having large Current Life pools relative to hit damage now impacts the Bleed chance 50% less than before)Bleed chance now has a reduction floor of 10%. This means that no matter how much Life your target has, your chance to bleed on hit will never be less than 10% of your listed Bleed Chance. (i.e. if you character sheet says you have 50% Bleed Chance, it can never be reduced to less than 5%)Blighted attack speed reduction reduced from 20% to 8%Player starting base damage increased from 100 to 180Life Drain effects now count as taking damage for the purposes of gaining Vigor Stacks*For example, if your Skill shoots 3 projectiles and you have +60% Projectile Amount, it will always shoot 4 projectiles and have an 80% chance of shooting a 5th one on each useRelics now yield more Soulstones when Recycled based on their Tier and on how many affixes they haveAct 2 (in all difficulties and game modes) now has approximately +25% Soulstones gained, +10% Relic drops and +15% Currency dropsAct 3 (in all difficulties and game modes) now has approximately +50% Soulstones gained, +20% Relic drops and +30% Currency dropsReduced bonus chance to find Potions when in low quantity by 25%Memory Level's progression curve has been changed to accommodate the changes in the Soulstone economy (in general it will take a bit more Soulstones to reach higher Levels than it did before this patch, but it should take about the same play time due to the increased Soulstone gains)Infernal Bell (Ascension) can now only reach a maximum Skill Level of 7 (down from 8), to accommodate for the new +Skill Level items.Minor Mana Nodes in Oblivion Bell and Infernal Bell reduced from 75 to 50Enemy Barriers are now considered extra Life for the purposes of calculating Ailment thresholdsEnemies with Barriers are no longer immune to AilmentsIgnite and Bleed damage now bypass Barriers and deal damage straight to enemy LifeEnemy Barrier values increased across the board in endgamePlayers' default Loot Pickup Range increased from 5 to 6All Summon Damage affixes on Relics and Skill Trees increased by 40% across the boardQuality of LifeNew Feature: "Death Recap" - you can now see the damage breakdown from the last 5 hits you took before dyingNew Feature: The "Blessed Stash" now stores your Blessed Gear in town!New Feature: Added Loadouts to RelicsNew Feature: Added Loadouts to GearNew Feature: Added a "Search" function to the Reliquary and StashNew Options added to customize how you want to handle your Blessed Gear pickupsBlessed Gear pop-up window now has protection against accidental clicksNew Item Drop labels added to make it easier to see what you are gettingAdded new Relic art to represent each TierImproved the visuals of Relic raritiesPrayer of Vengeance's tooltip now displays accurate and up-to-date values of Crit Chance and Crit Damage, separatelyYou can now skip the splash screens at the game startupCapped Resistances now show the uncapped values in parenthesis"Additional Damage" affixes renamed to "Bonus Damage" for clarity, and tooltip explanations improved as wellRighteous Blade damage and scaling information now dynamically added to Prayer of Health's tooltipAdded new visuals and sound for item drops, including the new Tools currency dropImproved the sound of casting the Old BellImproved the visual clarity of Ignite - it is now way easier to tell when an enemy has been IgnitedAdded the following settings to the Options menu:Low Life HUD FeedbackDamage HUD FeedbackRestore Life on Level UpRestore Mana on Level UpUse Potion on Full PickupWorld TiersAbyss and Oblivion completely rebalanced to provide a significantly greater challengeAdded new World Tier: Void. It contains no Constellation points and will serve as temporary "pinnacle challenge" for your builds until Endless Nightmares is releasedAdded the following effects to Abyss World Tier: -20% Evasion, Endurance and Anti Magic; -20% Experience Gain; +40% Crafting Tools Drop Rate;SkillsBasic Attack now supports Skill Level scalingBombardment Base Damage increased from 1.0 to 1.45Closed Body Conviction Gain from Max Mana reduced from 100%-290% to 40%-104%Closed Body base cooldown increased from 15 to 30Closed Body cooldown scaling with Skill Levels reduced to match the gain on ConvictionClosed Body Retaliation base damage increased from 100% to 250%Closed Body Retaliation Aura base duration increased from 5 to 10Closed Body higher Skill Levels now also increase the duration of the Retaliation Aura proportionallyClosed Body cooldown time scaling with Skill Level reduced by 50%Double Knives base damage decreased from 0.75 to 0.55Double Knives damage scaling with Skill Level increased from 0.225 to 0.375Holy Rosary base damage increased from 1 to 1.2Holy Rosary projectiles now pierce up to 3 enemies by defaultHoly Rosary base Mana cost reduced from 180 to 170Holy Rosary base projectile duration reduced from 3.8 to 3.1Holy Rosary base damage increased from 0.45 to 0.6Judgement Ailment Duration Global Buff increased from 3% to 4% per RankJudgment now has as a 9-second Base CooldownJudgement minimum cooldown increased from 0.2 to 0.3Judgment Mana cost reduced from 300 to 210Judgment base Resistances reduction decreased from 0.4 to 0.2Judgment added effect: enemies affected by Judgement take 20% additional Ignite and Bleed damageMatadeira base damage increased from 2.4 to 3.0Matadeira base cooldown increased from 5 to 6 secondsMatadeira damage scaling with Skill Levels increased from 1.0 to 1.5Passage base cooldown increased from 3.5 to 4.8Phantom Marksmen base damage increased from 0.8 to 1.3Phantom Marksmen base cooldown increased from 0.5 to 1.5Phantom Marksmen min cooldown increased from 0.16 to 0.3Phantom Marksmen Mana cost reduced from 350 to 145Phantom Marksmen Global Buff synergy is now "+2.2% Damage[x] per Rank"Phantom Marksmen per-shot damage now scales linearly with Projectile AmountPhantom Marksmen base range increased from 15 to 22Prayer of Health base regen scaling reduced from 4%-9% to 3%-5.5%Prayer of Vengeance base crit values reduced to be in line with the new global rebalance, new base crit chance and crit damage bonus is 18%Reflexes Reworked: it is now called "Spectral Knives". The skill is now always active. The active effect instantly regenerates all Spectral Knives and provides a buff that gives +20% damage, attack speed and regen speed to the Spectral Knives for 5 seconds. Spectral Knives now have double the Chance to Bleed naturally.Reflexes (Spectral Knives) base damage reduced from 0.75 to 0.5Reflexes (Spectral Knives) base throw speed increased from 0.3 interval to 0.2 intervalReflexes (Spectral Knives) damage scaling with Skill Levels increased from 0.375 to 0.45Reflexes (Spectral Knives) base cooldown increased from 8 to 11Reflexes (Spectral Knives) now has the "Spell" tagRepeater base damage increased from 0.66 to 0.8Summon Brute Global Buff per Rank now provides +2%[+] for both Life and ManaSummon Brute base Life increased from 6000 to 12000Summon Brute Life gain per Skill Level increased from 30% to 40%Summon Brute base damage increased from 1.0 to 3.0Split Shot base damage increased from 0.6 to 0.8The Old Bell base cooldown increased from 0.5 to 1.3The Old Bell base damage increased from 2.5 to 4The Old Bell damage scaling per Skill Level reduced from 0.3 to 0.25Veil of Quills base damage increased from 0.6 to 0.7Veil of Quills base Mana cost reduced from 200 to 175Veil of Quills Wither Buildup Rate Global Buff decreased from 1.5% to 0.5% per RankBlessingsReduced Constitution III Life on Kill from 1.5% to 0.75%Reduced Constitution IV Life on Hit from 3% to 1.5%Increased Constitution IV Life to Melee Damage conversion from 2.5% to 7%. Max damage bonus from this conversion is now 500Constitution IV Life Leech increased from 1% to 5%Increased Spirit IV Mana converted to Spell Damage from 2% to 7%. Max damage bonus from this conversion is now 500Bombardment's Magic Rarity "Duration" Blessing of Proficiency removedSummon the Guard's "Attack Speed" Blessing of Proficiency reduced by about 45%Judgement Blessing of Proficiency "Intensity" scaling reduced from 10%-80% to 10%-40%Northerner's Belt Activation Cooldown Blessing of Proficiency removedFeathered Dagger's Projectile Duration Blessing of Proficiency removedBlessing of Alacrity II - Evasion reduced from 10% to 6%Blessing of Alacrity III - Evasion reduced from 15% to 9%Blessing of Spirit IV - Current Mana to Spell Damage ratio reduced from 7% to 6.66%Blessing of Force III - Ignite Damage increased from 30% to 50%RelicsRelics can now sometimes drop already "Imbued" with one Imbued implicitRelics can now rarely drop already "Corrupted", always rolling with one Corrupted implicit (there's also a small chance for Relics to drop both Imbued AND Corrupted)Grand Relics (4x1) and Exalted Relics (2x2) now roll "Major" versions of +Damage% affixes, which have increased valuesDue to the changes in the Soul Stone economy, Relic Upgrade costs have been increased from Rank 3 onwards by 20-30%Added a new Rare Affix: "Split Shot's Mana cost reduced". Can be crafted on Small Relics.Added a new Rare Affix: "Increase Anti-Magic, reduce Max Life". Can be crafted on Large Relics.Reduced "Life on Kill" and "Mana on Kill" affixes by about 50% across the board"Chance to Apply Ignite" affixes increased by about 25%"Ignite Damage" affixes increased by about 25%Critical Chance affixes reduced by about 50% across the boardCritical Damage affixes reduced by about 30% across the boardElemental Resistance affixes reduced by about 50% across the boardPhysical Resistance affix is now 2 times rarer to roll in every RelicPhysical Resistance affixes reduced by about 50% across the boardMana Regen affix scaling reduced from 1.1-1.3 to 1.08-1.24Mana Regen affix upgrade scaling changed to custom scaling (this is an overall reduction in scaling)Life on Kill and Mana on Kill can no longer be rolled in small (1x1) RelicsLife on Kill and Mana on Kill are now 3 times rarer to roll in every RelicAttack Speed affix on small (1x1) Relics is now 4 times rarerChance to Bleed and Chance to Ignite affixes on small (1x1) Relics are now 2 times rarerRare affix "Potion gives Elemental Resistance" reduced from 10%-50% to 10%-30%Rare affix "Potion gives Physical Resistance" reduced from 10%-35% to 8%-18%Rare affix "All Resistances" reduced from 8%-20% to 4%-10%Rare Bleed Chance affix changed from multiplicative additive to flat, new scaling from 4%-12%Rare affix "Projectile Amount" changed from Multiplicative Additive to FlatRare affix "Projectile Amount" reduced from 10%-50% to 10%-30%Rare affix "Evasion on hit with Marksman skills" bonus reduced from 10-35% to 10-25%Rare affix "Take less damage from Close Enemies" scaling reduced from 5%-15% to 3%-7%Rare Affix "Move Speed when affected by a Prayer" scaling reduced from 7.5%-17% to 5%-9%Rare Affix "Bleed Chance" changed to "Bleed Damage"Rare Affix "Critical Hits With Melee Skills will Leech Life" drastically reducedUniques(New Unique) Added new Unique to Act 2: Tiriri's Law (Exalted): Gain Ignite damage. Killing Ignited monsters will make their loot always attract to you, with no range limitations.(New Unique) Added new Unique to Act 1: Labaredas (Grand): Whenever you Ignite an enemy, gain a stack of Labaredas. For each stack of Labaredas, Split Shot gains Projectile Amount. Split Shot base damage is reduced.(New Unique) Added new Unique to Act 2: Headless Doll (Large): Gain Summon Damage for each Summon you have active.Ancestral Memory added effect: "Converts Feitor's Lash to Physical".Ashes of Mourning base cooldown reduction increased from 2%-6% to 4%-10%Barbed Wire reworked to "Lasso always applies Bleed. Global Bleed Duration increased by X%[+]."Banner of Faith scaling changed to 2.5%-4%Bead Necklace steps increased from 10-20 to 16-32Bloodied Doll scaling changed from 4%-9% to 6.5%-8.5%Bloodied Doll changed from base additive to Spell Damage additiveBlue Calcite reworked to "Reflexes is converted to Lighting and deals +X%[x] damage."Blunderbuss Damage Scaling changed from 120%-160% to 140%-160%Blunderbuss damage multiplier per projectile reduced from 150%-210% to 120%-160%Blunderbuss added effect: "Pierces 2 additional enemies"Bundle of Syringes damage bonus scaling reduced from 1.075-1.21 to 1.05-1.15Burning Shackles reworked: Lash hits on Ignited monsters consume Ignite to deal X% of all pending Ignite damage as a Fire hit.Caatinga Hunters bonus per stack reduced from 0.06 to 0.03Death Notary changed to: "Enemies affected by Slow Time become Exposed (take +30%[x] damage from all sources). Slow Time Duration is reduced by X%[x]"Death Notary's "Exposed" effect increased from 20% to 30%Delicate Rosary mana recovery significantly reduced to be in line with the Reflexes reworkDisorientation Life-to-Damage scaling increased from 35%-80% to 280%-400%Energy Box damage scaling increased from 80%-220% to 180%-300%Feathered Dagger now pierces a maximum of 3 enemies. Damage lost per each pierce reduced from 70-50% to 40-25%Final Reckoning damage scaling increased from 1000%-3000% to 5000-15000%Garrisson Supplies Projectile Amount changed from Multiplicative to FlatHoly Water Life-to-Conviction conversion reduced from 350%-620% to 180%-300%Last Prayer base explosion damage scaling significantly increased to 300%-500%Last Prayer base explosion radius increased by 80%Mark of the Vulture explosion now requires 12 stacks instead of 7Peace and Quiet reworked: "Casting Passage gives you X%-X% of your Max Conviction if there's an enemy Near you"Poem Never Recited no longer reduces the duration on Slow TimePowderbag damage scaling reduced from 160%-310% to 160%-260%Righteous Blade base Life degen reduced from 0.15 to 0.05Righteous Blade damage area now has the "Area of Effect" Skill tagRighteous Blade damage now scales with the Skill Level of Prayer of HealthRighteous Blade life degen now scales with the Skill Level of Prayer of HealthSaviour's Shield damage reduction scaling reduced from 10%-25% to 10%-15%Silver Bullets now add Lightning damage instead of Physical, and the added damage is now multiplied by the triggering skill's Damage%Silver Bullets now drain 10% of current Conviction when usedSilver Bullets damage scaling is now fixed at 10% of current Conviction. New roll is a flat damage limit from 150-300Silver Bullets can now be used by eligible Summons. It uses your Conviction value, but does not drain your Conviction when Summons use it.Skull of the Vulture reworked: It is now a 2x1 Relic (if you have the original 1x1 Relic, treasure it, because no one will be able to ever drop it after 1.1 releases). New effect is: "Shadow Dash hits on Bleeding monsters deal X% of all pending Bleed damage as a small Physical explosion. Consumes all Bleed stacks on the monster."Spearhead Rework: changed to "Split Shot pierces 2 additional enemies. Gain +X%[x] damage per pierce"Spiked Chains damage reduction scaling reduced from 5%-20% to 5%-15%Stolen Weapons base damage scaling reduced from 20-44% to 18%-26%Tempest Move-Speed-to-Damage scaling increased from 8%-34% to 10%-40%Tempest Electric Wave damage increased from 20% to 30%The Sacrificed now allows you to cast The Old Bell even if you don't have enough LifeThe Sacrificed Life Drain reduced from 20% to 7%The Sacrificed damage bonus is now fixed at 7% of Max Life. New roll is a flat damage limit from 120-230Toll of the Dead cooldown penalty reduced from 3 seconds to 1 secondToll of the Dead now summons a maximum of 4 spiritsUnshakable Faith now scales with Current Mana instead of Maximum ManaUnshakable Faith damage bonus is now fixed at 7% of current Mana. New roll is a flat damage limit from 120-230Voice of War changed to Multiplicative instead of Multiplicative AdditiveVoice of War base damage bonus scaling reduced from 30%-80% to 15%-40%Wheel of Death Life drain scaling reduced from 10%-5% to 5%-2.5%Worker's Tools rework: no longer scales with Summon damage, Holy Rosary projectiles maximum Pierce is 1.GearAdded a new Blessed Armor archetype with Life + Mana ShieldEvasion scaling from Blessed Armor reduced from 7.5%-30% to 7.5%-25%Evasion scaling from Blessed Headgear reduced from 3%-15% to 3%-10%Evasion scaling from Blessed Shoulder reduced from 5%-22% to 4%-11%Blessed Weapon base damage reduced by 20% across the boardReduced Elemental Resistance affixes on Blessed Gear by about 30% across the boardBlessed Rings (Left) can now roll with "Chance to Bleed" instead of "Chance to Apply Ailments"Blessed Weapons of tier 5 and above now roll "Bleed Damage" and "Ignite Damage" as separate variants instead of pure "Ailment Damage"MonstersElectric Beetle base damage reduced from 48 to 40Electric Beetle Mini base damage reduced from 40 to 32Reduced Loot Goblin Life scaling in Veteran difficultyMatriarchIncreased linear projectile velocityReduced anticipation time for Unburrow Explosion by halfIncreased Unburrow explosion arched projectile speedReduced anticipation time for arched projectilesIncreased Unburrow animation speedArea damage reduced by 50% on all attacksWraithSummon: Cooldown reduced from 20s to 15s, and the Wraith can summon minions at the very start of the battleSoul Arrow Burst: Projectile count increased from 5 to a random value between 5 and 7.Small Homing Projectiles: Increased fire rate and added movement noise to projectiles.Now can also attack with multiple small projectiles after teleportingSmall projectiles now apply 4 Curse Stacks per hit (was 8)Soul Arrow hitbox size increased from 0.5 → 0.6MachinistIncreased Tendril attack animation speed by 20%Tendril attacks now hit you more consistently at close rangeAdded a secondary tendril attack to counter "hugging" strategyTendril Skills: Reduced anticipation time for most tendril abilitiesAdded a more dangerous Tendril attack combo to the attack poolOverload: interval between explosions reduced from 0.5s to 0.25sBattle camera angle is now diagonal for better visibilityUrubu's Dive Attack: Increased radius and reduced anticipation time, drastically reducing its invulnerability phaseChanged Tamarindo's shadow clones damage from Physical to LightningChanged Doctor's Lackey Ground Stomp damage from Physical to FireReduced Doctor's Lackey Ground Stomp damage by 50%Starved Beast area damage reduced by 50% on all attacksStarved BeastReduced damage of area attacks by 50%Reduced jump attack hitscan radius from 4 → 3.5Removed idle delay after the second Plague Bomb projectilePlague Bomb projectiles now apply Curse StacksPlague Bomb projectiles no longer deal damage after the boss diesRegular Vulture increased takeoff and landing speed, now fires a ranged homing attack with two projectilesDropsGlobal chance of Magic Relic drops reduced from 0.32 to 0.21Global chance of Rare Relic drops reduced from 0.18 to 0.11Relics have a 9% chance to drop already ImbuedRelics have a 4% chance to drop already CorruptedRemoved "The Sacrificed" from the Merchant drop table in Act 1Increased the drop rates for early game build-defining Uniques in the Act 1 Merchant: Blunderbuss, Spearhead, Molten Relic, Tempest, Unshakable FaithAct 1 Relics are now significantly more likely to drop as Tier 2 Relics in Act 2 (but the Act 2 Relics are still more common)ConstellationsMade 8 new Constellations available: Boitatá, Caipora, Ceuci Star-Mother, Irôko, Nanã, Ossain, Xangô, Yaci Yateré.Oxumaré's "Never-Ending Cycle" now recovers 18% of active cooldowns OR 1 second (whichever is lowest)Oxumaré's "Spell Transformation" text fixed to correctly represent what the Constellation does: gain Multiplicative Additive damage per Agility Orb (not multiplicative per Power Orb, as it wrongly stated before).Oxumaré Spell Transformation damage bonus reduced from 10% to 7.5%Oxumaré Projectile Transformation damage bonus reduced from 10% to 7.5%Oxóssi Constellation Crit Chance node changed from Multiplicative to a flat +4% bonusOxóssi Constellation Skill Speed nodes changed from multiplicative to flatOxóssi flat crit damage node reduced from 20% to 12%Oxóssi Skill Speed nodes reduced from 10% to 5%Oxóssi's "Arrows of Oxóssi" now provides +30% Projectile Amount per Agility OrbChild of Ogum duration increased from 2 seconds per stack to 4 seconds per stackSt. Expeditus Constellation "Quick Sagacity" Evasion node reduced from +20% to +15%Tupã's Power Orbs base mana regen reduced from 1% to 0.5%Caupé Critical Hit Damage nodes reduced from 15% to 7.5%Caupé's "Critical Damage per Agility orb" node redOxum's Reward node reduced from +15%[x] to +10%[+]Expeditus' Evasion node reduced from 20% to 12%Ossain Physical Resistance nodes increased from 2% to 4%Guaraci's capstone "The Sun" damage now scales with Lasso's Skill LevelFixesFixed an issue where "Elemental Damage" bonuses were not properly showing up on the Character SheetFixed an issue where more Cursed Shrines than intended would spawn in Act 3 (each Act should have only 4 Cursed Shrines in total)Fixed Holy Water Upgrade scaling using the wrong scaling multiplierFixed an issue with Phantom Marksmen not receiving Marksman bonuses correctly (such as projectile amount, Powder Bag triggers, etc.)Fixed an issue with Garrison Supplies where the damage reduction was being applied with the wrong operationFixed an issue where the Prayer of Vengeance tooltip would display the bonus as "flat" instead of "multiplicative additive", leading to confusionFixed an issue where Feitor's Lash Critical Damage blessing was actually lowering the damage instead of increasing itFixed an issue where Rare affix "Evasion on hit with Marksman skills" would use the wrong scaling configurationFixed an issue where Unshakable Faith Unique was not scaling with the Skill Damage when converting Mana to The Old Bell damageFixed an issue where the Spirit IV and Constitution IV conversion blessings were not scaling with Skill DamageFixed an issue where Written Promises would roll with one less affix than it shouldFixed an issue where Skull of the Vulture would not properly scale with multiple Bleed stacksFixed an issue where Feitor's Lash hit detection would be inconsistent at some angles and/or target distanceFixed an issue where some Uniques would not spawn in endgame shopsFixed an issue where sometimes Phantom Marksmen or the Echo from Feitor's Lash would start moving around...
Original
Tags: a | act | adds | after | area | armor | art | as | at | attacks | back | base | beast | beetle | bell | bleed | board | body | box | build | but | camera | campaign | change | changed | character | check | close | costs | damage | dead | deal | deals | death | defense | delay | details | developer | double | drop | drops | due | early | economy | effect | electric | entire | feature | find | fire | fires | first | floor | for | force | full | game | gear | general | give | global | grand | health | higher | hit | hits | how | ignite | ii | iii | in | includes | is | issue | it | iv | jump | kill | killing | knives | landing | law | level | life | lightning | line | lost | magic | make | makes | making | mana | match | matter | max | monster | monsters | moving | new | original | patch | phantom | physical | play | players | point | post | power | rare | rate | rates | reach | reduction | release | relic | relics | rings | risk | rolling | save | shadow | shooting | shot | show | skill | small | speed | split | start | starting | stone | studio | summon | system | target | the | this | time | times | to | update | variety | war | water | wave | weapons | what | wind | with | world