Borderlands 4's New Planet Features One Huge Improvement Over Borderlands 3
Blair Marnell
7/1/2025
It's been nearly six years since Borderlands 3 debuted during the previous console generation. This fall, Borderlands 4 is taking advantage of the power of the current consoles by thrusting players into a large "seamless world" that doesn't need many loading screens during the long hours it will take to explore it all. That's a major improvement over Borderlands 3's Pandora, which had enough loading screens to test the players' patience. While speaking with Game Informer, senior project producer Anthony Nicholson noted that the Borderlands 4 team didn't initially set out to make Kairos an open-world environment. However, the power of Unreal Engine 5 "gave us other advantages to be able to do things and kind of went into being able to make a seamless world and things of that nature."World-building director Jason Reiss added that there are "a lot more 360 combat areas where players can enter into spaces from any direction, including from the air--and we have to account for that now with all these crazy movement abilities. It's been all about, 'Let's create a large, dynamic, awesome place where players can feel like badasses.'"Continue Reading at GameSpot...
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